Arohaerd (
sorcerised) wrote2018-03-11 01:38 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
Character Information

Basics
NAME: Arohaerd ('Aro') AGE: 24 NATIONALITY: Faerun RACE: Half-Elf OCCUPATION: Wanderer TITLE/RANK: n/a |
HEIGHT: 6'0'' BUILD: Tall, slender HAIR: White EYES: Grey SKIN: Pale BEARING:Casual, graceful |
DISTINGUISHING FEATURES: His ears are very slightly pointed and he's taller and thinner than what you might expect for a human of his weight. He also has a translucent covering of dragon-like scales over the most vulnerable parts of his body, acting like a natural armour. It's hard to see unless you get very close. He always wears a bronze crystal around his neck, which glows when he casts certain spells. |
Status
In so far as he can, Aro lives outside the bounds of Kirkwall. He has a room in the Gallows, but sleeps there only occasionally, when the pain from his rifter shard gets too strong to ignore. The daytime might see him playing his flute in Kirkwall's Lowtown or even exploring the tunnels of Darktown, which feels further away from the Inquisition's authority. He also spends a lot of time practicing his magic, along with his dragon when they get the opportunity.
Reputation
He's a bit of a loner, and dislikes crowds and well-built areas. He's also often seen in the company of a young dragon hatchling. He'll often spend days at a time outside of the city bounds. He slides in and out of conversations, but tends to be friendly and amiable, not usually the kind of person who'd start a fight. He's also known for his love of music and for his flute, which he plays whenever he ventures into the city.
Hooks
Opportunities to improve his magic, explore new places and meet new people will always get Aro's attention. In particular, he has a natural wanderlust that he can't truly satisfy so long as his rifter status tethers him to Kirkwall. The opportunity to explore further afield would definitely appeal. He likes music of all kinds and will be drawn to other musicians. He's also always felt like an outsider, and he'll be most comfortable around others in that category too.
Approval & Gifts
+ Dragons + Friendliness + Good hospitality + Music + Traveling + The wilderness + New places | - Racism - Irresponsibility - Crowds - Cities - Being ordered around - Staying in one place - Rejection |
GIFTS Useful things, bolts for his crossbow or food he's not tried before. Things he'll remember, like teaching him a new song or words from a new language. He doesn't really care about clothes, money or jewels - keep those things and tell him a story worth telling instead. |